User Guide

Every studio has this guide built in — open User Guide inside a studio and any example below can be inserted into the prompt bar with one click, then edited like anything you typed. This page is the same content, readable before you sign in.

Cinematic Video

Open this studio →

Film-style shots — action, motion transfer, anything beyond a building walkthrough.

A good video prompt reads like a shot description handed to a camera operator: one clear subject, one clear action, and how the camera behaves. The two models want different things from you — open the section matching your Model above, insert an example, then swap in your own subject.

The shape of a prompt

  • Subject who or what the shot is about — be specific: "a matte-black muscle car", not "a car"
  • Action the one thing that happens in five seconds — a single beat, not a sequence
  • Camera where it starts and how it moves — push in, orbit, crane up, locked off
  • Light & look time of day, weather, mood — "wet asphalt under neon", "low winter sun"
  • Pace slow-motion, real time, or a quick snap — sets how much the shot can cover

Seedance 2.5

Generates a whole shot from your words. References are optional — they control how things look, not whether it can run.

  • Film Setup, Camera, Color Palette and Lighting are appended to your prompt automatically — leave them out of the text unless you want to override them.
  • Five seconds is one beat. Two actions in one prompt usually means neither lands.
  • With nothing attached the words are the only source of what things look like, so describe the subject before the action.
  • Attachments are numbered in the order you add them and can be named in the prompt as "@image 1", "@image 2". The Element button names one "@element N" instead, for an object or character to place rather than a scene to film. Both share one numbering, so "@element 2" is simply the second attachment.

From text alone — exterior

Generating with nothing attached. Everything the camera sees has to be in the words, so the subject is described before the action.

Needs: Nothing — prompt only

A low-slung concrete and glass house on a coastal cliff at dusk, warm interior light spilling from full-height windows onto a timber deck, tall grass moving in the wind. The camera rises slowly from the deck to reveal the sea behind the house. Real time, one continuous move.

From text alone — interior

The same idea indoors: name the materials and the light source, then give the camera one job.

Needs: Nothing — prompt only

A quiet double-height living room in oak, pale plaster and blackened steel, morning sun falling through a tall window and moving slowly across the floor. Dust drifts in the light. The camera pushes in gently toward the window at walking pace. No people, no cuts.

From text alone — character scene

Inventing a person and a moment without a reference. Describe build, clothing and setting; the camera stays simple so the subject holds.

Needs: Nothing — prompt only

A lone figure in a heavy grey coat walks away down a rain-soaked alley at night, hands in pockets, neon signs reflecting in the puddles around them. The camera holds still and lets them walk deeper into frame. Real time, no cuts.

Establishing shot from one photo

Turning a still into a moving establishing shot — the most common first generation.

Needs: One reference image of the place

A slow forward push down the centre of the street as evening traffic passes, reflections rippling across wet asphalt, steam drifting from a vent on the left. The camera glides at walking pace and never turns. Real time, no cuts.

Interior reveal

Motion that reveals space gradually instead of showing everything at once.

Needs: One reference image of the room

The camera drifts slowly from the doorway into the room, revealing the seating area as it passes the wall, afternoon light falling across the floor and catching dust in the air. Steady, unhurried, a single continuous move.

Action beat

One decisive movement with weight — the trap here is asking for three things at once.

Needs: One reference image of the subject

A matte-black muscle car breaks traction and slides through the corner, rear tyres throwing smoke, sparks skipping off the kerb. The camera tracks alongside at wheel height, then falls behind as the car pulls away. Slow motion on the slide, real time as it straightens.

Point at a specific attachment

Attaching numbers each image as "@image 1", "@image 2" in attachment order. Naming them in the sentence is how you say which one does what, instead of hoping it guesses.

Needs: Two reference images — a place and a subject

The building in @image 1 at dusk, with the car from @image 2 pulling up to the entrance and stopping. Keep both exactly as they appear in their references. The camera holds still at street level. Real time, no cuts.

Insert an element into a scene

The Element button uploads an object or character as "@element N" rather than a whole-scene reference — use it when the attachment is a thing to place, not a place to film.

Needs: A scene reference via +, and an object or character via Element

@element 2 walks slowly into the space shown in @image 1 and stops in the centre of the room. Keep the element's appearance exactly as referenced, correctly scaled to the room and grounded with a real contact shadow. The camera stays locked off.

Start and end keyframes

Pinning both ends of the shot so the motion lands exactly where you want it.

Needs: A Start keyframe and an End keyframe below the prompt

The camera travels smoothly from the first framing to the last in one unbroken move, holding the horizon level throughout. Nothing else in the scene changes — no new objects, no cuts, no speed ramp.

Scene with sound design

Describing what is heard as well as what is seen, for a shot that plays as a scene.

Needs: Nothing, or one reference image

Rain intensifies across the rooftop as the figure steps to the edge and looks down at the city, coat snapping in the wind. The camera cranes up slowly behind them. Audio: heavy rain on concrete, distant traffic below, a low sustained drone building under it. No music, no dialogue.

Kling 3.0 Motion Control

Puts one character through the movement of a reference video. The two attachments do the work; the prompt only steers what they leave open.

  • The prompt is optional here — leave it blank and the character image and motion video still decide everything.
  • Film Setup, Camera, Color Palette and Lighting are NOT applied to this model; only Seedance receives them. Put any look direction in the prompt itself.
  • The motion video's own audio is kept, so audio directions in the prompt have nothing to act on.
  • Movement comes from the video. Describing different movement in words fights the reference rather than adding to it.
  • The "@image N" / "@element N" convention does not apply here — this model takes exactly one character image and one motion video, so there is nothing to number.

Faithful transfer

The safe default — preserve identity, follow the motion exactly, nothing more.

Needs: A character image and a motion video

Keep the character's face, clothing and proportions exactly as in the reference image. Match the movement and timing of the motion video precisely, feet planted on the ground, no drifting or sliding.

Lock identity, fix the wardrobe

Naming the things that drift first — face, hands and clothing — when a transfer comes back inconsistent.

Needs: A character image and a motion video

Preserve the character's face, hairstyle and outfit from the reference image throughout, including colours and any logos. Hands stay whole and correctly shaped. Follow the motion video's timing exactly; do not restyle the character between frames.

Direct the setting around the character

Using the prompt for the one thing the two attachments don't decide — the surroundings.

Needs: A character image and a motion video

Keep the character exactly as in the reference image and follow the motion video's movement. Place them in a wide empty warehouse with dusty shafts of daylight from high windows, concrete floor, nothing else in frame. Grounded shadows under the feet.

Architectural renders from text, a sketch, or a real photo restyled.

Describe the building or room as a photographer would brief a shoot: what it is, what it's made of, and the light. Camera framing, landscaping, entourage and sharpness are added for you — spend your words on the subject. Attaching a photo or sketch is optional; it controls how things look, not whether it can run.

The shape of a prompt

  • Subject what the building or room is — "a two-storey house", "a hotel lobby", "a corner retail unit"
  • Materials what it is made of — "board-formed concrete, oak slats, bronze frames"; this drives realism more than any other word
  • Light time and quality — "golden hour, low sun from the left", "overcast midday", "warm evening interior light"
  • Setting where it sits — "on a sloped coastal site", "on a narrow city street"; skip it and the app invents context
  • Exceptions anything you want different from the defaults — "no people", "bare site, no landscaping"

Nano Banana (default)

The tuned default. Uses every attached reference together, so it is the one to pick when you have a sketch or photo to follow.

  • Write the word "interior" for any indoor scene. It is what switches the render to interior camera framing and real PBR materials instead of a flat CAD look — "living room" on its own does not do it.
  • Camera framing, a populated background, generous landscaping, background sharpness and quality instructions are appended automatically. You do not need to ask for them.
  • Those defaults are overridable by saying so plainly: "no one in the scene", "exactly two people at the counter", "bare site, no planting" are all followed.
  • References are optional. With one attached the render follows its viewpoint; with none, the whole scene is invented from your words.
  • Attachments are numbered in the order you add them and can be named in the prompt as "@image 1", "@image 2". This model reads all of them, so naming which is the sketch and which is the material sample is worth doing.

Exterior from text alone

The standard first render. Materials and light carry it, since nothing is attached.

Needs: Nothing — prompt only

A two-storey house in board-formed concrete and vertical oak cladding, deep roof overhang, full-height bronze-framed glazing to the garden side, on a gently sloped coastal site. Golden hour, low sun from the left, long soft shadows across the terrace.

Interior from text alone

Uses the word "interior" deliberately — that single word changes both the framing and the materials treatment.

Needs: Nothing — prompt only

Interior of a double-height living room, pale plaster walls, wide oak flooring, blackened steel staircase, deep linen sofa and a stone fireplace. Morning daylight from a tall window on the left, warm lamps on. No people in the scene.

Sketch to render

Keeping the drawing's geometry while replacing everything else with real materials and light.

Needs: Your sketch or line drawing attached

Photorealistic render of this sketch, keeping its massing, proportions and window positions exactly. Render it in warm grey concrete, dark metal window frames and timber soffits, on a real street with mature trees. Overcast midday light, soft even shadows.

Restyle a real photo

Changing finish and mood while keeping the room that is actually there.

Needs: A photo of the real room attached

Restyle this interior as warm minimalist Scandinavian: pale oak floor, white plastered walls, linen upholstery, matte black fittings. Keep the room's existing layout, window positions and proportions unchanged. Soft natural daylight, hyper realistic materials.

Combine several references by name

Naming each attachment says what job it has. Without that, several images tend to get averaged into one compromise instead of playing separate roles.

Needs: Two or three images attached — e.g. a sketch and a material sample

Photorealistic render following the massing and window positions of @image 1 exactly. Clad it in the material shown in @image 2, and match the site, planting and daylight of @image 3. Late afternoon sun, long shadows.

Control the people

The app populates a scene by default — this is how you say exactly what you want instead.

Needs: Nothing, or a reference image

Interior of a ground-floor café in terrazzo, brass and dark green tile, large street-facing windows. Exactly two people seated at the window counter and no one else anywhere in the frame. Late afternoon sun entering from the street.

Bare site, no landscaping

Turning off the generous planting the app adds by default, for a massing or context study.

Needs: Nothing, or a reference image

A four-storey office building in precast concrete and ribbon glazing on a flat corner site. Bare site with no landscaping, no trees, no planting and no people — plain paving up to the building line. Flat overcast light, neutral grey sky.

Flux 1.1 Pro Ultra

Highest output resolution, strong at raw realism. Only the first attached image is used, and only loosely.

  • Only the first reference image is used, and loosely — if you need a sketch followed closely, use Nano Banana instead.
  • Because only the first image is read, "@image 2" and beyond have nothing to point at on this model — attach the one that matters and name it "@image 1".
  • The same composed instructions are sent as to Nano Banana, but those were tuned against Nano Banana specifically. Treat framing and entourage wording here as less reliable.
  • Costs a flat 6 credits per image regardless of resolution.
  • Being strongest on material realism, it rewards spending your words on surfaces and light rather than on scene population.

Material-led exterior

Playing to its strength — dense material and light description, minimal scene direction.

Needs: Nothing — prompt only

Architectural photograph of a low concrete pavilion at dusk, board-formed concrete with visible grain, weathered bronze fascia, frameless glass reflecting the last daylight. Wet stone paving after rain. Raw, unretouched realism, fine surface texture throughout.

Large-format detail study

Using the higher output ceiling for a close material shot rather than a whole building.

Needs: Nothing — prompt only

Close architectural detail of a facade junction: vertical oak slats meeting a blackened steel column, silicone-jointed glazing to the right, rainwater beading on the timber. Overcast daylight, extremely fine grain and texture, no people.

SDXL

Fastest and cheapest — 1 credit per image. Good for trying wording out before committing to a slower model.

  • 1 credit per image, so this is the one to iterate on. Move to Nano Banana once the wording is right.
  • Only the first reference image is used, as img2img — it follows the source loosely rather than preserving geometry.
  • Only the first image is read here too, so naming "@image 2" or beyond has nothing to refer to.
  • The same composed instructions are sent as to Nano Banana, tuned against Nano Banana; expect less reliable adherence to framing and entourage wording.
  • Keep prompts shorter here. Long stacked instructions tend to be followed less completely than on the other two.

Quick exterior sketch-out

A short, cheap prompt for testing a direction before paying for a better render.

Needs: Nothing — prompt only

A modern two-storey house in white render and dark timber, flat roof, large corner window, small front garden. Late afternoon sun, clear sky.

Quick interior sketch-out

Same idea indoors, still using the word "interior" so the lighting treatment applies.

Needs: Nothing — prompt only

Interior of a small open-plan kitchen and dining space, pale oak cabinets, white worktops, black tap and handles. Daylight from a window above the sink. No people.

Plans from a written prompt, an existing .dxf, or a recognised sketch.

Write the prompt the way you would brief a draftsperson: how many of each room, roughly how big, and what has to sit next to what. Drafting style, room labels and dimension lines are handled for you. This tool is experimental — expect to iterate.

The shape of a prompt

  • Size overall area and storeys — "1,400 sqft, single storey", "220 sqm over two floors"
  • Rooms how many of each, by their standard names — "3 bedrooms, 2 bathrooms, kitchen, laundry"
  • Adjacency what opens onto what — "open-plan kitchen and living", "ensuite off the main bedroom"
  • Access entry, stairs, garage — "entry hall to the north", "attached 2-car garage"
  • Extras anything that must appear — "covered terrace to the rear", "utility off the kitchen"

Describe it

Generates a plan from a written prompt. Nothing to attach — the prompt is the whole input.

  • Room labels are drawn from standard architectural vocabulary (BEDROOM, KITCHEN, GARAGE, HALLWAY, ENSUITE and so on) and matched to your prompt. Use those words and they come back as written; invent names and they get normalised.
  • Counts are followed literally, so say the number: three bedrooms produces three rooms labelled BEDROOM, not three differently-named rooms.
  • Dimension lines are omitted rather than guessed when a plausible value isn't available, so asking for dimensions is a request, not a guarantee.
  • Monochrome or colour comes from the Style toggle, not from your words — no need to ask for either in the prompt.
  • A prompt is required in this mode. Attachments are optional extras (a style board, a site outline) rather than the subject.

Single-storey house

The standard prompt: counts, area, and which rooms open onto each other.

Needs: Nothing — prompt only

A 3-bedroom single-storey house, approximately 1,400 sqft. Open-plan kitchen, dining and living across the rear, with a covered terrace beyond. Main bedroom with ensuite and walk-in closet; two further bedrooms sharing a bathroom. Entry hall at the front, laundry off the kitchen, attached 2-car garage.

Two-storey house, by floor

Splitting a multi-storey prompt floor by floor so rooms land on the right level.

Needs: Nothing — prompt only

A two-storey house, approximately 220 sqm total. Ground floor: entry hall, open-plan kitchen and living, dining, powder room, laundry, and an attached single garage. First floor: main bedroom with ensuite and walk-in closet, two bedrooms, a shared bathroom, and a small study off the landing. Straight-flight stair from the entry hall.

Apartment unit

A compact plan where adjacency matters more than area — say what faces the windows.

Needs: Nothing — prompt only

A 2-bedroom apartment of about 75 sqm. Living and kitchen combined along the window wall with a balcony off the living area. Main bedroom with ensuite, second bedroom, shared bathroom, entry hall with a closet, and a utility cupboard. Bedrooms away from the entry.

Small commercial floor

Non-residential rooms still come from the same vocabulary — office, storage, entry.

Needs: Nothing — prompt only

A single-floor office suite of approximately 180 sqm. Reception and waiting area at the entry, four private offices along the window wall, one meeting room, an open workspace in the centre, a pantry, storage, and two bathrooms. Corridor connecting the offices to the open workspace.

Upload AutoCAD file

Cleans up and restyles a .dxf you already have. The drawing is the subject; your notes only say what to change.

  • The prompt is optional here — upload and generate with an empty box for a straight clean redraw.
  • Write notes as changes to the existing drawing, not as a fresh plan description. A full description competes with the file rather than refining it.
  • Room labels are still normalised to standard vocabulary, so this is a good way to get consistent labelling across an inherited drawing.
  • Style toggle still applies — the same drawing can be redrawn monochrome or in colour without changing your notes.

Clean redraw with labels

The most common refinement — keep the layout, make it legible.

Needs: A .dxf uploaded

Keep the existing walls, door and window positions exactly as drawn. Label every room clearly, tidy the linework to consistent weights, and align the text horizontally. Do not add or remove rooms.

Add dimensions and tidy

Asking for dimension lines, while knowing they are omitted where a plausible value isn't available.

Needs: A .dxf uploaded

Keep the layout unchanged. Add overall dimension lines along the outer walls and room labels in each space. Remove any stray linework and duplicate text. Consistent line weights throughout.

Restyle for a presentation set

Changing only the drawing's appearance, leaving the geometry alone.

Needs: A .dxf uploaded

Redraw this plan for a client presentation: clean thin linework, bold room labels, hatched walls, and a clear entry indication. Keep every wall, door and window exactly where it is.

Recognize a sketch

Digitises a hand sketch or photo of a plan into a layered .dxf. There is no prompt in this mode — the drawing is the whole input.

  • No prompt box appears in this mode, so there is nothing to write. Upload the sketch and generate.
  • Walls, rooms, furniture, doors and windows are detected automatically and placed on separate layers in the downloadable .dxf.
  • This is AI-assisted digitisation, not precision CAD. Treat the result as a first draft to correct in your own CAD software.
  • A clean, square-on photo with the whole plan in frame and readable line weights recognises far better than an angled or cropped one.
  • Not available on the free tier — it runs through a separate route from the free allowance.
  • To change anything about the result, download the .dxf and bring it back through "Upload AutoCAD file", where notes do apply.

One object reconstructed in 3D from a description or photos, with real PBR materials.

This studio reconstructs one object, not a scene. Describe a single thing on its own — what it is, its shape, and its materials — and leave out the setting: background and landscaping are deliberately stripped so the geometry comes back clean.

The shape of a prompt

  • Object the one thing being modelled — "a two-storey house", "a lounge chair", "a street lamp"
  • Form its massing and silhouette — "L-shaped plan, flat roof with a deep overhang, cantilevered upper floor"
  • Materials surface by surface — "board-formed concrete base, vertical oak cladding, dark metal frames"
  • Openings where the holes are — "full-height glazing to one side, a recessed entry"; these define the shape as much as the walls
  • Isolation say it stands alone — "isolated object, plain background, no site, no people, no trees"

From a description

No attachments. A reference image is generated from your words first, then reconstructed into 3D — so the words decide the geometry.

  • Describe one isolated object. Background, landscaping and entourage are actively suppressed on this path; asking for a site or surroundings works against it.
  • Form and openings matter more than mood. Roof shape, overhangs, setbacks and window positions become geometry; "golden hour" does not.
  • Name materials per surface. They drive the textures, and real PBR materials are applied to every model automatically.
  • Keep it to one subject. Two buildings in one prompt gives a reconstruction with neither resolved.

House from a description

The standard text-only model: one building, its massing, its materials, explicitly isolated.

Needs: Nothing — prompt only

A two-storey modern house, L-shaped plan, flat roof with a deep overhang, cantilevered upper floor over the entry. Board-formed concrete base, vertical oak cladding above, dark metal window frames, full-height glazing along the long side. Isolated object on a plain background, no site, no landscaping, no people.

Furniture piece

A smaller object where the silhouette is everything — joints and proportions carry it.

Needs: Nothing — prompt only

A mid-century lounge chair: moulded walnut plywood shell, visible curved arms, four splayed solid-timber legs with brass ferrules, buttoned tan leather cushions on the seat and back. Single isolated object, plain background, nothing else in frame.

Street or site element

A slender object — say the proportions explicitly, since thin forms reconstruct worst.

Needs: Nothing — prompt only

A modern street lamp: tapered cylindrical steel column about five metres tall, single curved arm at the top, flat rectangular LED head, simple square base plate with visible bolts. Matte dark grey finish. Isolated object, plain background, no ground plane detail.

From photos

Attach up to four views of the same object. More angles reconstruct noticeably better geometry and texture than one.

  • Attach the front view first, a back view second if you have one, then up to two more angles. Order is how the views are read.
  • Four images is the ceiling. It is Meshy's own limit for the materials pass, and the preview step is capped to match so an upgrade can never silently drop images.
  • All views must be the same object. Mixed subjects reconstruct as a blend of both.
  • A prompt is optional once photos are attached — use it only to state what the photos cannot show, such as a hidden side or a material the lighting obscures.
  • Even, diffuse lighting and a plain background photograph best. Hard shadows get baked into the reconstruction as if they were geometry.

Filling in what the photos miss

Using the prompt only for the parts no camera angle covered.

Needs: Two to four photos of the same object

Reconstruct the object exactly as photographed. The rear elevation, not visible in the photos, is the same cladding as the front with no openings. Flat roof throughout. Isolated object, no surroundings.

Correcting for photo conditions

Telling it which parts of the photographs are lighting rather than form.

Needs: Two to four photos of the same object

Reconstruct the object as photographed, ignoring the hard shadows and the reflections on the glazing — those are lighting, not geometry or material. Surfaces are matte concrete and dark metal. Isolated object, plain background.

A camera walking through a building at a calm, human pace.

Describe the path the camera walks. With a reference attached, that image establishes the building and your words only steer the route; with nothing attached on Kling 3.0, describe the building first and then the walk. One continuous move, at a walking pace, is what this studio is for.

The shape of a prompt

  • Start where the camera begins — "at the front gate", "in the doorway looking in"
  • Route where it goes — "along the colonnade, then left into the courtyard"; one path, not a tour of everything
  • End where it stops — "and holds on the staircase"; giving it a destination stops it drifting
  • Height & speed eye level unless you say otherwise — "at eye level", "low and slow", "rising slightly as it moves"
  • Exceptions anything different from the defaults — "empty site, no people", "exactly one person at the desk"

Default (Kling 3.0)

The newer model: longer clips, optional native audio, and more reliable at holding a walking pace when you direct one.

  • A reference is optional on this model — with nothing attached the building is invented from your words, so describe it before describing the walk.
  • People are added for you: two to three by default, never more than five. Say "empty site, no people" or give an exact count to override it.
  • Everyone walks slowly and leisurely, always — that instruction is appended unconditionally, so asking for a brisk walk will not take.
  • Film Setup, Camera, Color Palette and Lighting are appended automatically from the toolbar. Leave them out of the text.
  • Set both a Start and an End keyframe and the shot is pinned to travel between exactly those two framings.

From text alone — exterior walk

Generating with nothing attached. The building has to be described before the route, since there is no reference to establish it.

Needs: Nothing — prompt only

A two-storey house in board-formed concrete and vertical oak cladding, deep roof overhang, full-height glazing to the garden. The camera walks slowly from the street along the paved path to the front door and stops looking up at the entrance. Eye level, one continuous move, no cuts.

From text alone — interior walk

The same indoors: establish the room and its materials first, then give the camera one route through it.

Needs: Nothing — prompt only

A double-height living room in pale plaster, wide oak flooring and blackened steel, tall windows along one wall. The camera moves slowly forward from the doorway, past the seating area, and stops facing the windows. Eye level, walking pace, one continuous move.

Exterior approach

The standard walkthrough: one route, one destination, nothing about the building itself.

Needs: One reference image of the building

The camera walks slowly from the street toward the main entrance, following the paved path, and stops just short of the doors looking up at the facade. Eye level, steady, one continuous move with no cuts.

Interior room to room

Moving through an opening — name the threshold or the camera tends to drift through walls.

Needs: One reference image of the interior

The camera moves forward through the living room, passes through the wide opening into the kitchen, and comes to rest facing the island. Eye level, walking pace, one continuous move, no cuts.

Empty building

Overriding the default entourage — the one thing you must say outright to get.

Needs: One reference image

Empty site, no people anywhere in the frame. The camera walks slowly down the centre of the colonnade and stops where it opens onto the courtyard. Eye level, steady, one continuous move.

Between two keyframes

Pinning both ends so the route is exact rather than interpreted.

Needs: A Start keyframe and an End keyframe

The camera travels smoothly from the first framing to the last in one unbroken walking move, holding the horizon level throughout. No cuts, no speed changes, nothing added to the scene.

Rising reveal

Adding vertical movement to a walk — still one move, not two.

Needs: One reference image

The camera walks forward across the terrace while rising gently from waist height to above eye level, revealing the garden beyond the parapet as it lifts. Slow and continuous, one move, no cuts.

Kling 2.5

This app's original walkthrough model, kept for output you already like from it.

  • Shorter maximum clip length than Kling 3.0 and no native audio.
  • Less reliable at holding a directed walking pace — keep the route simple and the prompt short here.
  • A reference image or Start keyframe is required on this model — text-only walkthroughs need Kling 3.0.
  • Everything else behaves the same: people and the slow-pace reminder are appended, and the toolbar values are composed in for you.
  • If a walk keeps coming out too fast or wandering, the switch to Kling 3.0 is usually a bigger improvement than rewording.

Short simple approach

A deliberately short, single-clause route — what this model handles most reliably.

Needs: One reference image of the building

The camera walks slowly straight toward the entrance and stops in front of it. Eye level, one continuous move, no cuts.

Single interior move

One room, one direction, no thresholds to negotiate.

Needs: One reference image of the interior

The camera moves slowly forward through the centre of the room and stops facing the window. Eye level, steady, no cuts.

These examples are built into every studio, ready to insert and edit.

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